After onPlayerReady and onPlayerStateChage is not triggered, did I do something wrong with the code?
I am trying not to use <div id="player></div>
Anyone having the same problem as me?
Please let me know if you have any question in regards to my question.
Thanks!
<!DOCTYPE html>
<html>
<body>
<!-- 1. The <iframe> (and video player) will replace this <div> tag.-->
<iframe id="player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/M7lc1UVf-VE?enablejsapi=1&origin=http://example.com" frameborder="0"></iframe>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player1', {
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if(event.data === 0) {
alert('done');
}
/*if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}*/
}
function stopVideo() {
player.stopVideo();
}
</script>
</body>
</html>