Can someone please explain me what is overhead, payload, header and packet. As far as I know a packet is the whole data that is to be transmitted. This packet consists of the actual data which I think is the payload and the source/destination information of the packet is in the header. So a packet consists of header and payload. So what is this overhead? Is overhead a part of the header? I got this from the internet "Packet overheard includes all the extra bytes of information that are stored in the packet header". The header already contains source/destination info. What are the extra bytes of information that this packet overhead has? I'm confused.
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1The header is the overhead. – user207421 Jul 22 '14 at 10:18
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1In the networking community, this question is not too broad; the first answer is a simple statement of the generally accepted answer to the question. Not really seeing how asking for a distinction between several terms of art can be too broad. – Sam Hartman Oct 04 '17 at 00:16
2 Answers
The packet like you said, have the "payload" which is the data itself it needs to transfer (usually the user's data), the "header" contains various things depends on the protocol you are using, for example UDP contains just simple things in the header like Destination and Source IP/PORT, TCP on the other end contains more things like the sequence number of the packet to ensure ordered delivery, a lot of flags to ensure the packet actually received in it's destination and checksum of the data to make sure it didn't get corrupted and received correctly in its detination.
Now, the "overhead" part is actually the additional data that you need in order to send your payload. In the cases I talked about above it's the header part, because you need to add it to every payload that you want to send over the internet. TCP has bigger overhead than UDP because it needs to add more data to your payload, but you are guaranteed that your data will be received in it's destination, in the order you sent it and not corrupted. UDP does not have this features so it can't guarantee that.
Sometimes you will read/hear discussions on what protocol to use according to the data you want to send. For example, let's say you have a game, and you want to update the player's position everytime he moves, the payload it self will contain this:
int playerID;
float posX;
float posY;
The payload's size is 12 byte, and let's say we send it using TCP, now the whole packet will look like this:
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TCP_HEADER
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int playedID;
float posX;
float posY;
Now the whole packet's size is payload + TCP_HEADER which is 12 bytes + (32 bytes to 72 bytes), you now have 32 to 72 bytes overhead for your data. You can read about TCP's header here. Notice that the overhead is even bigger than the data itself!
Now you need to decide if it is the protocol you want to use for your game, if you don't need the features TCP offers you better of using UDP because it have smaller overhead and therefore less data to be sent.

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You are correct that a packet generally consists of a header and then the payload. The overhead of a packet type is the amount of wasted bandwidth that is required to transmit the payload. The packet header is extra information put on top of the payload of the packet to ensure it gets to its destination.
The overhead is variable because you can choose a different type of packet (Or packet protocol) to transmit the data. Different packet protocols give you different features. The two key type of packet protocols that exist today are TCP and UDP.
One can say UDP has a lower overhead than TCP because its packets have a smaller header and therefore take less bandwidth to send the payload (The data).
The reasons for this are a deep subject but suffice to say that TCP provides many very useful features that UDP does not, such as ensured delivery of the packets and corruption detection. Both are very useful protocols and are chosen based on what features an application needs (Speed or reliability).

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1Usually in OSI model , consider the application header, presentation header and upto datalink header which gets added one by one. Is this headers too **overhead** – guru_007 Oct 03 '17 at 18:24