I have seen the question already asked in Can't find ScriptC_saturation in BasicRenderScript Sample but as I am new in RenderScript, I can make it out they have already done much, so I cannot find the question as low level as I am asking:
I am using Eclipse Juno and have imported the BasicRenderScriptSample.
I am using the android.support.v8.renderscript (
(eclipse) project properties:
renderscript.target=18
renderscript.support.mode=true
sdk.buildtools=19.0.3
When I was not sure why the ScriptC_saturation is not auto generated, I was stuck till I followed the answer below, and copied the .rc file in the necessary folder, and everything compiled well.
Update: Setup the necessary gradle properties as below (using jcenter rather than mavencentral):
apply plugin: 'com.android.application'
android {
compileSdkVersion 'android-L'
buildToolsVersion "20.0.0"
defaultConfig {
applicationId "com.example.android.basicrenderscript"
minSdkVersion 'L'
targetSdkVersion 'L'
versionCode 1
versionName "1.0"
}
buildTypes {
release {
runProguard false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile "com.android.support:appcompat-v7:18.0.+"
}
On Compilation I get this error in emulator and device all alike (from eclipse as well):
RenderScript﹕ bcc compiler terminated unexpectedly
RenderScript﹕ bcc: FAILS to prepare executable for 'saturation'
What could be the reason?
update 2: My Eclipse version of this project, somehow ran after series of cleaning, on the device (less than L) properly, but Gradle version project runs with THE error everywhere.