I have spent the last couple days researching AdMob integration for MonoGame Android and so far have not been able to successfully add a banner to the game I just made. All of the answers I have found so far are terribly outdated and none of the examples I found are working in the latest Android APIs.
I am using development build #983 of MonoGame 3.2 in Visual Studio.
I have tried:
using the sample found in this github repo: /CartBlanche/MonoGame-Samples/tree/master/AdMob
as well as the sample found in this github repo: /xamarin/monodroid-samples/tree/master/AdMob
Updating the SDK manager to download the google play services extras
Following the code sample at this page: http://www.craftworkgames.com/blog/monogame-code-snippets/using-admob-with-monogame/
As well as other methods found all over the internet. I have been very careful to select the correct build options when adding JAVA sources and JAR files to the project, but I have never found any AdView class, and the "Google Mobile Ads SDK v6.4.1" JAR that is out there is no longer supported by google, as outlined here: https://developers.google.com/mobile-ads-sdk/
If anyone has any new and up-to-date methods for integrating AdMob ads into a MonoGame Android project, I think the answers need a refresh (and I will be very grateful) =)