I have this countdown timer, that counts down for 10 minutes on a button click. Well, that is what it's supposed to do. It actually starts as soon as the page opens. What I want it to do is start counting when the button is clicked!
<!DOCTYPE html>
<html>
<head>
<link href='http://fonts.googleapis.com/css?family=Ubuntu' rel='stylesheet' type='text/css'>
<link rel="icon" type="image/ico" href="favicon.ico">
<style>
*
{
background-color: #422833;
}
*
{
font-family: 'Ubuntu', sans-serif;
font-family: Helvetica, sans-serif;
}
p, h1
{
color: #E5E6D8;
}
p, h2
{
color: #6F8A79;
}
textarea
{
color: #422833;
font-family: "Courier New", Courier, monospace;
font-size:18px;
background-color: #E5E6D8;
border-radius: 20px;
padding-left: 30px;
padding-right: 30px;
outline:none;
}
#title
{
text-align: center;
}
#text
{
display: block;
margin-left: auto;
margin-right: auto;
outline: none;
}
button
{
border-radius: 10px;
width: 120px;
height: 45px;
border: none;
font-weight:bold;
margin-left: auto;
margin-right: auto;
display: block;
outline: none;
background-color:#6F8A79;
box-shadow:#003;
}
#word, h2
{
text-align:center;
color: #E4D5A3;
}
.finish
{
color: #C86368;
}
#finish, h1
{
text-align:center;
}
</style>
<title>WRITER</title>
</head>
<body>
<script>
var mins = 10; //Set the number of minutes you need
var secs = mins * 60;
var currentSeconds = 0;
var currentMinutes = 0;
setTimeout('Decrement()',1000);
function Decrement() {
currentMinutes = Math.floor(secs / 60);
currentSeconds = secs % 60;
if(currentSeconds <= 9) currentSeconds = "0" + currentSeconds;
secs--;
document.getElementById("timerText").innerHTML = currentMinutes + ":" + currentSeconds; //Set the element id you need the time put into.
if(secs !== -1) setTimeout('Decrement()',1000);
}
</script>
<h1 id="title">
START THE TIMER
</h1>
<button onclick="Decrement()">GO!</button>
<h2 id="timerText">######</h2>
<br/>
<textarea rows="15" cols="60" id="text">
</textarea>
<h2 id="finish" class="finish">Copyright BibBoy ® 2014 #ImYourMum</h2>
</body>
</html>