I have a prebuilt binary which was not built with xcode, therefore I don't have any .app or xctest or any other Xcode related build artifacts. I'd like to run it however on the iOS Simulator. How can I do that? I've already checked this and this. Didn't help.
Some more background to understand the question: I am building one of the Boost C++ libraries for iOS and I want to execute it's own unit tests. Boost has a completely different build system (Bjam) and I customised it to use the proper iOS toolchain and clang link/compiler flags. I can't create an Xcode project for the whole Boost library, I already have a binary file (the unit test), which I just want to execute on the iOS Simulator. (I could do the same task with Android really easily.)
Thanks, Gabor