How do you change the size of a window using Kivy. I've been searching around and am able to change pretty much everything except the size of the window that things go into.
From the sample pictures file: main.py
#!/usr/bin/kivy
'''
Pictures demo
=============
This is a basic picture viewer, using the scatter widget.
'''
import kivy
kivy.require('1.0.6')
from glob import glob
from random import randint
from os.path import join, dirname
from kivy.app import App
from kivy.logger import Logger
from kivy.uix.scatter import Scatter
from kivy.properties import StringProperty
# FIXME this shouldn't be necessary
from kivy.core.window import Window
class Picture(Scatter):
'''Picture is the class that will show the image with a white border and a
shadow. They are nothing here because almost everything is inside the
picture.kv. Check the rule named <Picture> inside the file, and you'll see
how the Picture() is really constructed and used.
The source property will be the filename to show.
'''
source = StringProperty(None)
class PicturesApp(App):
def build(self):
# the root is created in pictures.kv
root = self.root
# get any files into images directory
curdir = dirname(__file__)
for filename in glob(join(curdir, 'images', '*')):
try:
# load the image
picture = Picture(source=filename, rotation=randint(-30,30))
# add to the main field
root.add_widget(picture)
except Exception as e:
Logger.exception('Pictures: Unable to load <%s>' % filename)
def on_pause(self):
return True
if __name__ == '__main__':
PicturesApp().run()
pictures.kv
#:kivy 1.0
#:import kivy kivy
#:import win kivy.core.window
FloatLayout:
canvas:
Color:
rgb: 1, 1, 1
Rectangle:
source: 'data/images/background.jpg'
size: self.size
BoxLayout:
padding: 10
spacing: 10
size_hint: 1, None
pos_hint: {'top': 1}
height: 44
Image:
size_hint: None, None
size: 24, 24
source: 'data/logo/kivy-icon-24.png'
Label:
height: 24
text_size: self.width, None
color: (1, 1, 1, .8)
text: 'Kivy %s - Pictures' % kivy.__version__
<Picture>:
# each time a picture is created, the image can delay the loading
# as soon as the image is loaded, ensure that the center is changed
# to the center of the screen.
on_size: self.center = win.Window.center
size: image.size
size_hint: None, None
Image:
id: image
source: root.source
# create initial image to be 400 pixels width
size: 400, 400 / self.image_ratio
# add shadow background
canvas.before:
Color:
rgba: 1,1,1,1
BorderImage:
source: 'shadow32.png'
border: (36,36,36,36)
size:(self.width+72, self.height+72)
pos: (-36,-36)
I'd expect to be able to put a size tag in the FloatLayout or the Canvas in order to resize a window, but it doesn't seem to work.
How do I determine how large the canvas (or containing window -- perhaps i'm searching on the wrong terms) is going to be before the app is run?
-edit- I've found that adding the following in the includes section of the .py works:
from kivy.config import Config
Config.set('graphics', 'width', '640')
Config.set('graphics', 'height', '1163')
Is there a way of doing this using just the .kv file?