I noticed this discussion: Setting up buttons in SKScene And decided to take a shot and use the SKSpriteButton class written by Graf, when creating a buttons in my game scrollers.
When the user taps on one of the buttons, the main object in the game should customized with that button's texture.
When I used UIButton it was very easy to determine which button was tapped (when all triggered the same function):
(IBAction)customizeMainObject: (id)sender;
Is there a way to replicate the same behavior with Sprite Buttons?