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I am trying to integrate the Assimp skeletal animation. Following this tutorial for reference.
The change I am trying is to use fixed function pipeline.

Problem: Position, Texture Coordinates and Normal Data is fine, but I cannot figure out how the four bones and the weight data is obtained for each vertex as mentioned in the tutorial.
Vertex Data

proton
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1 Answers1

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I think the illustration in the tutorial is quite clear on that:

enter image description here

toeplitz
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  • Please refer the code snippet in my other question [http://stackoverflow.com/questions/24599637/visual-artifacts-when-loading-obj-model-with-assimp]. I am looking for the "//Storing the Bones" code – proton Aug 01 '14 at 07:01