I use this 9patch in a simple game as dialog background in libgdx. I marked multiple stretchable areas for the fillet and sharp edges not to be stretched. Stretchable areas are on the left and top of the image. I also marked content area on the right and bottom of the image. But when i use it, libgdx ignores all the 9patch features and treat it like a simple Image.
How can I fix this problem?