I've gone through the handy Famo.us University tutorials and am prototyping a drag & drop interface. It's the typical UI where the user can drag an icon and drop it onto a target to do something. I've gotten the drag part down, but detecting the drop is getting very hairy. Is there built-in collision detection in Famo.us?
Edit: I've looked at the Collision API but it's not clear whether this would work across views.
Here's how I've organized the project:
AppView (overall container)
|
|__ MenuView (sidebar) --> VizView (icons in MenuView)
|
|__ PageView (workspace where the drop targets live)
This may not be the best way to go about this. I'm not sure. Hooking up input events across the views seems to be painful.
VizView source:
/*** VizView.js ***/
define(function(require, exports, module) {
var View = require('famous/core/View');
var Surface = require('famous/core/Surface');
var Transform = require('famous/core/Transform');
var Modifier = require('famous/core/Modifier');
var ImageSurface = require('famous/surfaces/ImageSurface');
var Transitionable = require("famous/transitions/Transitionable");
var SnapTransition = require("famous/transitions/SnapTransition");
Transitionable.registerMethod("spring", SnapTransition);
var GenericSync = require('famous/inputs/GenericSync');
var MouseSync = require('famous/inputs/MouseSync');
var TouchSync = require('famous/inputs/TouchSync');
GenericSync.register({'mouse': MouseSync, 'touch': TouchSync});
function VizView() {
View.apply(this, arguments);
_createIcon.call(this);
}
VizView.prototype = Object.create(View.prototype);
VizView.prototype.constructor = VizView;
VizView.DEFAULT_OPTIONS = {
width: 200,
height: 100,
angle: -0.2,
iconSize: 98,
iconUrl: '',
title: 'Empty',
fontSize: 26
};
function _createIcon() {
this.zIndex = 0;
var me = this;
var iconSurface = new ImageSurface({
size: [this.options.iconSize, this.options.iconSize],
content : this.options.iconUrl,
properties: {
cursor: 'pointer'
}
});
var initModifier = new Modifier({
// places the icon in the proper location
transform: Transform.translate(24, 2, 0)
});
this.position = new Transitionable([0, 0]);
var positionModifier = new Modifier({
transform : function(){
var currentPosition = me.position.get();
return Transform.translate(currentPosition[0], currentPosition[1], me.zIndex);
},
});
var sync = new GenericSync(
['mouse', 'touch']
);
sync.on('start', function(data){
me.zIndex = 1;
});
sync.on('update', function(data){
me.updateIcon(data);
});
sync.on('end', function(data){
var velocity = data.velocity;
me.position.set([0, 0], {
method : 'spring',
period : 150,
velocity : velocity
});
me.zIndex = 0;
});
iconSurface.pipe(sync);
this.add(positionModifier).add(initModifier).add(iconSurface);
this.updateIcon = function (data) {
if (this.zIndex == 0) return;
var currentPosition = this.position.get();
this.position.set([
currentPosition[0] + data.delta[0],
currentPosition[1] + data.delta[1]
]);
}
}
module.exports = VizView;
});
A VizView is instantiated in MenuView as such:
var vizView = new VizView({
iconUrl: "path/to/iconUrl",
title: "Viz Title"
});
var vizModifier = new StateModifier({
transform: Transform.translate(0, yOffset, 0)
});
this.add(vizModifier).add(vizView);