I have a 32x32 sprite for a pixel art based game but when I scale the sprite up, it becomes very blurred, I have read about online and I believe the solution lies somewhere in SamplerState
.
I've had a look on the MSDN and around StackOverflow and Gamedev but found nothing useful to a beginner like me. A few code sample but I have no idea where I could work them into my project.
I'm not providing any of my code yet since I'm sure it isn't of any use. All I want is someone to explain how or even just throw some simpler code at me. I don't mind which, most likely I would like to have it explained becuase then I would know how to do it in the future.