Inside my scene I have a THREE.Line with THREE.LineBasicMaterial next to many other objects. I want to render that line through every other object, like they are transparent for it.
I tried to use .renderDepth but it doesn't seem to do anything in that regard.
The approach I would use now is projecting the line onto a plane right infront of the camera. But that is rather complex and inefficient. Are there any simple solutions?