Here's what you can expect from this answer:

Also note that the code provided here was written for test purposes, and thus isn't optimized.
I have used Animator
(available for api >= 11) to achieve the effect you have described as I don't find TranslateAnimation
and ScaleAnimation
'good' enough in terms of outcome.
There are 3 things happening here:
- width is changing
- height is changing
- 'x' value for the imageview is changing
You will need to provide the final values for these 3 parameters: finalWidth, finalHeight and final X
placement.
We will use valueAnimator
to get animated values for the width and height on every update, and then use these values to update the LayoutParams
of ImageView
.
The animate
button (in the gif
above) calls the following method:
public void animate() {
// This is to get the screen dimensions
final Point p = new Point();
getWindowManager().getDefaultDisplay().getSize(p);
// First, define the starting values
final int startingWidth = mImageView.getWidth();
final int startingHeight = mImageView.getHeight();
final int startingXValue = mImageView.getX():
// Next, define the final values
// For this example, the final width will be half of screen-width
final int finalWidth = p.x / 2;
// Just an arbitrary final value for height. You will have to decide
// what the final height should be
final int finalHeight = p.y - ivv.getTop() - 300;
// final `X` placement of the imageview
int finalXValue = p.x / 2 - finalWidth / 2;
// ValueAnimator to generate changes in width
final ValueAnimator vaW = ValueAnimator.ofInt(startingWidth, finalWidth);
vaW.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// Get animated width value update
int newWidth = (int) vaW.getAnimatedValue();
// Get and update LayoutParams from imageview
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams)
mImageView.getLayoutParams();
lp.width = newWidth;
mImageView.setLayoutParams(lp);
}
});
// ValueAnimator to generate changes in height
final ValueAnimator vaH = ValueAnimator.ofInt(startingHeight, finalHeight);
vaW.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// Get animated height value update
int newHeight = (int) vaH.getAnimatedValue();
// Get and update LayoutParams from imageview
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams)
mImageView.getLayoutParams();
lp.height = newHeight;
mImageView.setLayoutParams(lp);
}
});
// Used to provide translate animation
ObjectAnimator oa = ObjectAnimator.ofFloat(
mImageView, "X", startingXValue,
finalXValue);
// To play these 3 animators together
AnimatorSet as = new AnimatorSet();
as.playTogether(vaW, vaH, oa);
as.setDuration(5000);
as.start();
}
The layout used for the activity in this example is nothing special:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="@android:color/holo_blue_dark" >
<Button
android:id="@+id/bAnimate"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="animate"
android:layout_gravity="center_horizontal" />
<ImageView
android:id="@+id/ivToAnimate"
android:layout_width="100dp"
android:layout_height="100dp"
android:text="animate"
android:layout_gravity="right"
android:src="@drawable/index"
android:scaleType="centerCrop" />
</LinearLayout>
Edit: To reset ImageView's
position, size & scale:
Declare starting and final values as class variables:
int startingWidth, startingHeight, startingXValue,
finalWidth, finalHeight, finalXValue;
// this method will only be called ONCE.
// Use appropriate values to initialize starting and final values
public void initialize() {
final Point p = new Point();
getWindowManager().getDefaultDisplay().getSize(p);
startingWidth = mImageView.getWidth();
startingHeight = mImageView.getHeight();
startingXValue = mImageView.getX():
finalWidth = p.x / 2;
finalHeight = p.y - ivv.getTop() - 300;
finalXValue = p.x / 2 - finalWidth / 2;
}
// Call this method whenever you need to animate forward
// `animate()` method // refer above for comments
public void animate() {
final ValueAnimator vaW = ValueAnimator.ofInt(startingWidth, finalWidth);
vaW.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
int newWidth = (int) vaW.getAnimatedValue();
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams)
mImageView.getLayoutParams();
lp.width = newWidth;
mImageView.setLayoutParams(lp);
}
});
final ValueAnimator vaH = ValueAnimator.ofInt(startingHeight, finalHeight);
vaW.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
int newHeight = (int) vaH.getAnimatedValue();
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams)
mImageView.getLayoutParams();
lp.height = newHeight;
mImageView.setLayoutParams(lp);
}
});
ObjectAnimator oa = ObjectAnimator.ofFloat(
mImageView, "X", startingXValue,
finalXValue);
AnimatorSet as = new AnimatorSet();
as.playTogether(vaW, vaH, oa);
as.setDuration(5000);
as.start();
}
Animate back:
// `animateBack()` method // similar execution to `animate()`
// Notice how the starting and final values have been switched
public void animateBack() {
final ValueAnimator vaW = ValueAnimator.ofInt(finalWidth, startingWidth);
vaW.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
int newWidth = (int) vaW.getAnimatedValue();
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams)
mImageView.getLayoutParams();
lp.width = newWidth;
mImageView.setLayoutParams(lp);
}
});
final ValueAnimator vaH = ValueAnimator.ofInt(finalHeight, startingHeight);
vaW.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
int newHeight = (int) vaH.getAnimatedValue();
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams)
mImageView.getLayoutParams();
lp.height = newHeight;
mImageView.setLayoutParams(lp);
}
});
ObjectAnimator oa = ObjectAnimator.ofFloat(
mImageView, "X", finalXValue, startingXValue);
AnimatorSet as = new AnimatorSet();
as.playTogether(vaW, vaH, oa);
as.setDuration(5000);
as.start();
}