I'm using code bellow to decode bitmaps.
Bitmap temp=BitmapFactory.decodeResource(getResources(), R.drawable.image);
Bitmap image=Bitmap.createScaledBitmap(temp, width, height, true);
I'm using code bellow to draw bitmap on canvas.
Canvas c=SurfaceHolder.lockCanvas();
c.drawBitmap(image, 0, 0, null);
SurfaceHolder.unlockCanvasAndPost(c);
Is there any faster way to draw bitmaps on canvas?