I have the x and y coordinates, and the rotation of a UIImageView that I need to place on its original position. The coordinates correspond to the ones of the view once it had been rotated.
The problem that I have found is that if I initialize the view with the given x and y, and perform the rotation afterwards, the final position is not correct, because the order in which the transformations were applied was not correct:
float x, y, w, h; // These values are given
UIImageView *imageView = [[UIImageView alloc] init];
// Apply transformations
imageView.frame = CGRectMake(x, y, w, h);
imageView.transform = CGAffineTransformRotate(imageView.transform, a.rotation);
If I try to use the x and y to translate the view once it has been rotated, then the final x and y are completely wrong:
float x, y, w, h; // These values are given
UIImageView *imageView = [[UIImageView alloc] init];
imageView.frame = CGRectMake(0, 0, w, h);
// Apply transformations
imageView.transform = CGAffineTransformTranslate(imageView.transform, x, y);
imageView.transform = CGAffineTransformRotate(imageView.transform, a.rotation);
I have tried updating the center of the view after applying the rotation with incorrect results too.
I am looking for some advice or tips on how to deal with this in order to achieve the result that I need.
Thanks in advanced!