I have recently taken to programming in Java with LWJGL. I have been following a tutorial series on how to make a game engine using this library. However, I have been getting a lot of errors despite the fact that I copied his code exactly, and later used the exact code he typed to troubleshoot. I asked him about it and he said that it was probably because my OpenGl was out of date. Sure enough, when I checked, I discovered that I was running OpenGL 2.1, and needed at least openGl 3.0 to follow his tutorial. When I searched around on how to update my drivers, it said that you needed update your OS X. However, I am currently running the latest version of Mavericks, and have a 2012 retina Macbook Pro. According to this apple help page: http://support.apple.com/kb/HT5942?viewlocale=en_US&locale=en_US
my particular model should be running OpenGL 4.1, not 2.1. How on earth could this have happened, and what do I need to do to update my drivers?