I'm developing a software on 8051 processor. A frequent job is to divide the high and low byte of a 16bit address. I want to see there are how many ways to achieve it. The ways I come up so far are: (say ptr is a 16bit pointer, and int is 16bit int) [note the rn and arn is registers]
bitwise operation
ADDH = (unsigned int) ptr >> 8;
ADDL = (unsigned int) ptr & 0x00FF;
SDCC gives the following assembly code
; t.c:32: ADDH = (unsigned int) ptr >> 8;
mov ar6,r3
mov ar7,r4
mov _main_ADDH_1_1,r7
; t.c:33: ADDL = (unsigned int) ptr & 0x00FF;
mov _main_ADDL_1_1,r6
Keil C51 gives me:
; SOURCE LINE # 32
0045 AA00 R MOV R2,ptr+01H
0047 A900 R MOV R1,ptr+02H
0049 AE02 MOV R6,AR2
004B EE MOV A,R6
004C F500 R MOV ADDH,A
; SOURCE LINE # 33
004E AF01 MOV R7,AR1
0050 EF MOV A,R7
0051 F500 R MOV ADDL,A
which has many useless code IMHO.
pointer trick
ADDH = ((unsigned char *)&ptr)[0];
ADDL = ((unsigned char *)&ptr)[1];
SDCC gives me:
; t.c:37: ADDH = ((unsigned char *)&ptr)[0];
mov _main_ADDH_1_1,_main_ptr_1_1
; t.c:38: ADDL = ((unsigned char *)&ptr)[1];
mov _main_ADDL_1_1,(_main_ptr_1_1 + 0x0001)
Keil C51 gives me:
; SOURCE LINE # 37
006A 850000 R MOV ADDH,ptr
; SOURCE LINE # 38
006D 850000 R MOV ADDL,ptr+01H
which is the same with SDCC version.
Andrey's mathematic approach
ADDH = ptr / 256;
ADDL = ptr % 256;
SDCC gives:
; t.c:42: ADDH = (unsigned int)ptr / 256;
mov ar5,r3
mov ar6,r4
mov ar7,r6
mov _main_ADDH_1_1,r7
; t.c:43: ADDL = (unsigned int)ptr % 256;
mov _main_ADDL_1_1,r5
I've no idea why sdcc use the r7 register...
Keil C51 gives me:
; SOURCE LINE # 42
0079 AE00 R MOV R6,ptr
007B AF00 R MOV R7,ptr+01H
007D AA06 MOV R2,AR6
007F EA MOV A,R2
0080 F500 R MOV ADDH,A
; SOURCE LINE # 43
0082 8F00 R MOV ADDL,R7
I've no idea why Keil use R2 register neither...
semaj's union approach
typedef union
{
unsigned short u16;
unsigned char u8[2];
} U16_U8;
U16_U8 ptr;
// Do something to set the variable ptr
ptr.u16 = ?;
ADDH = ptr.u8[0];
ADDL = ptr.u8[1];
SDCC gives me
; t.c:26: ADDH = uptr.u8[0];
mov _main_ADDH_1_1,_main_uptr_1_1
; t.c:27: ADDL = uptr.u8[1];
mov _main_ADDL_1_1,(_main_uptr_1_1 + 0x0001)
Keil C51 gives me:
; SOURCE LINE # 26
0028 850000 R MOV ADDH,uptr
; SOURCE LINE # 27
002B 850000 R MOV ADDL,uptr+01H
which is very smiler to the pointers trick. However, this approach require two more bytes memory the store the union.
Does anyone have any other bright ideas? ;)
And anyone can tell me which way is more efficient?
In case anyone interested, here is the test case:
typedef union
{
unsigned short u16;
unsigned char u8[2];
} U16_U8;
// call a function on the ADDs to avoid optimizition
void swap(unsigned char *a, unsigned char *b)
{
unsigned char tm;
tm = *a;
*a = *b;
*b = tm;
}
main (void)
{
char c[] = "hello world.";
unsigned char xdata *ptr = (unsigned char xdata *)c;
unsigned char ADDH, ADDL;
unsigned char i = 0;
U16_U8 uptr;
uptr.u16 = (unsigned short)ptr;
for ( ; i < 4 ; i++, uptr.u16++){
ADDH = uptr.u8[0];
ADDL = uptr.u8[1];
swap(&ADDH, &ADDL);
}
for ( ; i < 4 ; i++, ptr++){
ADDH = (unsigned int) ptr >> 8;
ADDL = (unsigned int) ptr & 0x00FF;
swap(&ADDH, &ADDL);
}
for ( ; i < 4 ; i++, ptr++){
ADDH = ((unsigned char *)&ptr)[0];
ADDL = ((unsigned char *)&ptr)[1];
swap(&ADDH, &ADDL);
}
for ( ; i < 4 ; i++, ptr++){
ADDH = (unsigned int)ptr / 256;
ADDL = (unsigned int)ptr % 256;
swap(&ADDH, &ADDL);
}
}