I want to run actions for a sprite like below:
CCRotateTo* actionTo = CCRotateTo::create(0.2, 0.0f, -90.0f);
CCRotateTo* actionToBack = CCRotateTo::create(0.2, 0.0f, -180.0f);
CCFiniteTimeAction* actionChangeTexture = CCCallFuncN::create(this,
callfuncN_selector(Paddle::spriteChangeTextture));**//*i want to send value here***
runAction(CCSequence::create(actionTo,actionChangeTexture,actionToBack, NULL));
void Paddle::spriteChangeTextture(CCNode* sender) {
***//i want to using parameter here, it's integer value***
}
How can i send value in function call. Please help