I've created an algorithm which weighs the relevance of a list of articles against two lists of keywords that correlate to attributes of the article.
It works great and is super efficient... but it's a mess. It's not terribly readable, so it's difficult to discern what's going.
The operation in pseudo code goes something like this:
- Loop through every article in a list called articles
(List<Article>)
- For every article, loop through every role in a list of roles
(List<string>)
- Check to see if the current article has any roles
(Article.Roles = List<string>)
- If yes, then loop through each role in the article and try to match a role in the article to the role in the current loop
- If a match is found, add weight to the article. If the index of the role on the article and the role in the roles list are both index 0 (in primary position) add extra weight for two matching primaries
- Repeat for topics, but with no bonus for primary matches
What would be a better way to write the following code? I can't use foreach
except in one or two places, because I need to match indexes to know what value to add on a match.
private static List<Article> WeighArticles(List<Article> articles, List<string> roles, List<string> topics, List<string> industries)
{
var returnList = new List<Article>();
for (int currentArticle = 0; currentArticle < articles.Count; currentArticle++)
{
for (int currentRole = 0; currentRole < roles.Count; currentRole++)
{
if (articles[currentArticle].Roles != null && articles[currentArticle].Roles.Count > 0)
{
for (int currentArticleRole = 0; currentArticleRole < articles[currentArticle].Roles.Count; currentArticleRole++)
{
if (articles[currentArticle].Roles[currentArticleRole].ToLower() == roles[currentRole].ToLower())
{
if (currentArticleRole == 0 && currentRole == 0)
articles[currentArticle].Weight += 3;
else
articles[currentArticle].Weight += 1;
}
}
}
}
for (int currentTopic = 0; currentTopic < topics.Count; currentTopic++)
{
if (articles[currentArticle].Topics != null && articles[currentArticle].Topics.Count > 0)
{
for (int currentArticleTopic = 0; currentArticleTopic < articles[currentArticle].Topics.Count; currentArticleTopic++)
{
if (articles[currentArticle].Topics[currentArticleTopic].ToLower() == topics[currentTopic].ToLower())
{
articles[currentArticle].Weight += 0.8;
}
}
}
}
returnList.Add(articles[currentArticle]);
}
return returnList;
}
//Article Class stub (unused properties left out)
public class Article
{
public List<string> Roles { get; set; }
public List<string> Topics { get; set; }
public double Weight { get; set; }
}