I've been trying to build something with kivy, but whenever I try to load a different in a directory, it says that the program isn't found in the directory, when I'm sure it's there. Below is the code for the two programs and the error. The programs(main.py and pong.kv) are both in the directory pong_directory.py in Windows(C:). Any feedback is greatly appreciated.
main.py:
from kivy.app import App
from kivy.uix.widget import Widget
class pongGame(Widget):
pass
class pongApp(App):
def build(self):
return pongGame()
if __name__ == '__main__':
pongApp().run()
pong.kv:
#:kivy 1.8.0
<PongGame>:
canvas:
Rectangle:
pos: self.center_x - 5, 0
size: 10, self.height
Label:
font_size: 70
center_x: root.width / 4
top: root.top - 50
text: "0"
Label:
font_size: 70
center_x: root.width * 3 / 4
top: root.top - 50
text: "0"
The error:
[INFO ] Kivy v1.8.0
[INFO ] [Logger ] Record log in C:\Users\rabbitrabbit\.kivy\logs\kivy_14-08-22_21.txt
[INFO ] [Factory ] 157 symbols loaded
[DEBUG ] [Cache ] register <kv.lang> with limit=None, timeout=Nones
[DEBUG ] [Cache ] register <kv.image> with limit=None, timeout=60s
[DEBUG ] [Cache ] register <kv.atlas> with limit=None, timeout=Nones
[INFO ] [Image ] Providers: img_tex, img_dds, img_pygame, img_gif (img_pil ignored)
[DEBUG ] [Cache ] register <kv.texture> with limit=1000, timeout=60s
[DEBUG ] [Cache ] register <kv.shader> with limit=1000, timeout=3600s
[DEBUG ] [App ] Loading kv <C:\pong_directory.py\pong.kv>
[DEBUG ] [App ] kv <C:\pong_directory.py\pong.kv> not found
[DEBUG ] [Window ] Ignored <egl_rpi> (import error)
[INFO ] [Window ] Provider: pygame(['window_egl_rpi'] ignored)
[DEBUG ] [Window ] Display driver windib
[DEBUG ] [Window ] Actual window size: 800x600
[DEBUG ] [Window ] Actual color bits r8 g8 b8 a0
[DEBUG ] [Window ] Actual depth bits: 24
[DEBUG ] [Window ] Actual stencil bits: 8
[DEBUG ] [Window ] Actual multisampling samples: 2
GLEW initialization succeeded
[INFO ] [GL ] OpenGL version <b'2.1.2'>
[INFO ] [GL ] OpenGL vendor <b'NVIDIA Corporation'>
[INFO ] [GL ] OpenGL renderer <b'Quadro NVS 110M/PCI/SSE2'>
[INFO ] [GL ] OpenGL parsed version: 2, 1
[INFO ] [GL ] Shading version <b'1.20 NVIDIA via Cg compiler'>
[INFO ] [GL ] Texture max size <4096>
[INFO ] [GL ] Texture max units <16>
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [ImagePygame ] Load <C:\Python33\lib\site-packages\kivy\data\glsl\default.png>
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [OSC ] using <thread> for socket
[DEBUG ] [Base ] Create provider from mouse
[DEBUG ] [Base ] Create provider from wm_touch
[DEBUG ] [Base ] Create provider from wm_pen
[INFO ] [Base ] Start application main loop
As you can see, it's saying that it can't find pong.kv in pong_directory.py, when I'm sure it's there. If anybody has any idea what's going on, I'd greatly appreciate it.
EDIT: After trying what inclement suggested, the program still has the same end result, but in the shell there's a new error:
[DEBUG ] [App ] kv <C:\pong_directory\pong.kv> not found
[DEBUG ] [Window ] Ignored <egl_rpi> (import error)
[INFO ] [Window ] Provider: pygame(['window_egl_rpi'] ignored)
[DEBUG ] [Window ] Display driver windib
I'm not sure if it's a graphics problem, but I found a question with a similar error on SE(Kivy-python: error while running Hello world), but the other problem is still there. If anyone has an idea of what's going on feedback is greatly appreciated.
EDIT: pong.kv was still ignored after adding the lines 'import kivy' and 'kivy.require('1.8.0').