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I am developing an application that uses a progressbar to show the user any development in the program. The program I am writing uses a progressbar to show the user how many packets of data have been sent in the course of execution. I have created an event in the underlying library that triggers once another packet has been transmitted. Here are the event lines I have set up:

public delegate void ChangedEventHandler(object sender, EventArgs e);
public event ChangedEventHandler PercentageUpdate;

protected internal virtual void OnPercentageChanged(EventArgs e)
{
        if (PercentageUpdate != null) PercentageUpdate(this, e);
}

Note that the above code is set up in the underlying library. I have the event triggered in this library like so:

//reinitializing is extraneous, as Receive() calls are overwriting
try
{
    fsa.rnd = fsa.TransferSocket.Receive(fsa.File_Buffer, 0, FSArgs.BlockSize, SocketFlags.None);
}
catch (Exception e)
{
    fsa.Dispose();
    throw new GeneralNetworkingException("FileSocket receive() failed!", e);
}

fsa.tot += Convert.ToInt64(fsa.rnd);
fsa.TransferPercentage = (fsa.tot/fsa.FileSize) * 100;
fsa.OnPercentageChanged(EventArgs.Empty);   //throw event for form

Finally, in the application, I have the event initialized like so:

public delegate void UpdatePerc(int index);



f_list[f_list.Count-1].fsa.PercentageUpdate += (sender, e) => filesocket_percentage_updated(sender, e, sel_index);



private void filesocket_percentage_updated(object sender, EventArgs e, int index)
{   
        UpdateP(index);
}



private void UpdateP(int index)
{
    if (progressBar1.InvokeRequired)
    {
        this.BeginInvoke(new UpdatePerc(UpdateP), new object[] { index });
    }
    else
    {
        if (sel_index == index)     //then redraw progressbar
        {
            if (x_list[index] > 1)
            {
                y_list[index]++;
                if (((int)(y_list[index] % x_list[index])) == 0)
                {
                    z_list[index]++;
                    progressBar1.Increment(1);
                    progressBar1.Update();
                }
            }
            else
            {   
                z_list[index]++;
                progressBar1.Increment(1);
                progressBar1.Update();
                richTextBox1.Text += (z_list[index]+ '\n');
            }
        }
        else
        {
            if (x_list[index] > 1)
            {
                y_list[index]++;
                if (((int)(y_list[index] % x_list[index])) == 0)
                {
                    z_list[index]++;
                }
            }   
            else
            {
                z_list[index]++;
            }
        }
    }
}

As you can see I am trying to invoke the progressbar to update on a parallel thread. However, nothing happens at all. Any help would be appreciated!

Thanks.

user3799906
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0 Answers0