I am trying to tween 2 path with the same number of segments. I am using the method described by Mike Bostock here: https://gist.github.com/mbostock/3916621 :
svg.append("path")
.attr("transform", "translate(180,150)scale(2,2)")
.attr("d", d0)
.call(transition, d0, d1);
function transition(path, d0, d1) {
path.transition()
.duration(2000)
.attrTween("d", pathTween(d1, 4))
.each("end", function() { d3.select(this).call(transition, d1, d0); });
}
function pathTween(d1, precision) {
return function() {
var path0 = this,
path1 = path0.cloneNode(),
n0 = path0.getTotalLength(),
n1 = (path1.setAttribute("d", d1), path1).getTotalLength();
// Uniform sampling of distance based on specified precision.
var distances = [0], i = 0, dt = precision / Math.max(n0, n1);
while ((i += dt) < 1) distances.push(i);
distances.push(1);
// Compute point-interpolators at each distance.
var points = distances.map(function(t) {
var p0 = path0.getPointAtLength(t * n0),
p1 = path1.getPointAtLength(t * n1);
return d3.interpolate([p0.x, p0.y], [p1.x, p1.y]);
});
return function(t) {
return t < 1 ? "M" + points.map(function(p) { return p(t); }).join("L") : d1;
};
};
}
It gives very good results however I am facing a silly problem. I'd like to find a way to associate a segment from my first path to another one in the 2nd path to get a better tweening.
For example, here: http://jsfiddle.net/2brqoo5p/1/ the 2 path have similar shapes but the tweening is much more complicated than what it could be. Is there a way to fix this?
Many thanks