I want to draw image in canvas and export canvas to image(jpg) file and pdf file..
It was.. click download link and popup file save dialog windows..
I have a sample source.. but good run in Chrome, but not running in IE11, IE10, IE9, IE8....
<!DOCTYPE html>
<html>
<head>
<title>toDataURL example</title>
<style>
canvas {
border:solid black 1px;
}
img {
width:400px;
height:400px;
border:solid black 1px;
}
</style>
</head>
<body>
<h1>Copy graphic using toDataURL</h1>
<div>
<button id="copy">Copy canvas image to image element</button> <br />
<canvas id="MyCanvas" width="400" height="400" >This browser or document mode doesn't support canvas</canvas>
<img id="MyPix" src="" width="400" height="400" />
</div>
<script>
// Create some graphics on the canvas.
var canvas = document.getElementById("MyCanvas");
if (canvas.getContext) {
var ctx = canvas.getContext("2d");
ctx.fillStyle = "white";
ctx.beginPath();
ctx.rect(5, 5, 300, 250);
ctx.fill();
ctx.stroke();
ctx.arc(150, 150, 100, 0, Math.PI, false);
ctx.stroke();
}
// catch the click from the button and copy the graphic
document.getElementById("copy").addEventListener("click", function () {
var canvas1 = document.getElementById("MyCanvas");
if (canvas1.getContext) {
var ctx = canvas1.getContext("2d"); // Get the context for the canvas.
var myImage = canvas1.toDataURL("image/png"); // Get the data as an image.
}
var imageElement = document.getElementById("MyPix"); // Get the img object.
//imageElement.src = myImage; // Set the src to data from the canvas.
window.location = myImage;
}, false);
</script>
</body>
</html>