I have a huge project, that has dozens of screens.
I had to include google maps into the project and show some markers on it.
The maximum number of markers is around 600, spread all over the town.
When I call this mapView, it increases memory consumption from 19 to 240mb. This is not reasonable at all, the app starts flooding with memory warnings and crashes soon.
What can I do to fix that?
iOS version is 7.1 and Google Maps SDK is 1.8.1