I've made a negamax algorithm for a chess-like game and I want to know how to use the final board value result. I understand the final return of the negamax algorithm represents what the board value will be after the player takes his best possible move, but that isn't exactly useful information. I need to know what that move is, not what it's worth.
Here's the code:
public int negamax(Match match, int depth, int alpha, int beta, int color) {
if(depth == 0) {
return color*stateScore(match);
}
ArrayList<Match> matches = getChildren(match, color);
if(matches.size() == 0) {
return color*stateScore(match);
}
int bestValue = Integer.MIN_VALUE;
for(int i = 0; i != matches.size(); i++) {
int value = -negamax(matches.get(i), depth-1, -beta, -alpha, -color);
if(value > bestValue) {
bestValue = value;
}
if(value > alpha) {
alpha = value;
}
if(alpha >= beta) {
break;
}
}
return bestValue;
}
public void getBestMove(Match match, int color) {
int bestValue = negamax(match, 4, Integer.MIN_VALUE, Integer.MAX_VALUE, color);
// What to do with bestValue???
}
I thought of re-evaluating the children of the current match state after bestValue is determined. Then I iterate through them and find which of those children has a stateScore equal to bestValue. But that wouldn't work because a lot of them will have the same stateScore anyway, it's what they can lead to which counts...