After I set up my new project with libGDX v1.3.1 i am stuck with something that should be easy. In my main class which extends game I have:
Gdx.input.setCatchBackKey(true);
but I cannot get any response from this (in render method):
if(Gdx.input.isButtonPressed(Keys.BACK)){
this.dispose();
}
It like nothing was pressed, although I can see that the button was pressed in logCat console.
I need to mention that I was using the exact same code until libGDX version 1.0.0 (or the first one with gradle).
Note: i have also tried implementing InputProcessor and then setting the input processor. Result was the same.
And for the home button: using Gdx.input.setCatchMenuKey(true);
is not working.