3

I'm trying to create a fullscreen application using Win32 and OpenGL. I change the resolution using EnumDisplaySettings and ChangeDisplaySettings and the OpenGL functions work fine. On its WndProc I handle WM_ACTIVATEAPP and detect when the user switched focus to another window, then I minimize the application's window. When the window is maximized again, the window doesn't display properly at all. What could I include to make the application work even after minimizing?

kaykun
  • 2,247
  • 2
  • 24
  • 37

1 Answers1

-1

From the question I cannot still say what you are missing and what you already have. Refer to the http://nehe.gamedev.net/. There is a section Opengl base code to setup a window in full screen and switch back to window mode. See if you can get something from there.

ferosekhanj
  • 1,086
  • 6
  • 11
  • 1
    Unfortunately it seems the tutorial is not handling this well. See http://www.gamedev.net/topic/481756-issues-with-fullscreen--alt-tab-in-nehe-tutorials/ or http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=217670 – Suma Apr 29 '11 at 12:38