My aim is to receive messages from a serial device without blocking the main thread (GUI) and to try to separate the platform-dependent logic (GUI and serial port) from the business logic (processing the messages) for ease of porting to other platforms
Context: I'm using Qt, and the QtSerialPort module. The message protocol is simple, 0xff is used to end each message.
I've found 4 solutions so far:
Method 1:
Using one thread to read a serial port and fill a buffer
Using another thread to read the buffer, extract valid messages (into another buffer? not sure how this will work yet)
Using yet another thread to parse the messages
Method 2:
Using one thread to read a serial port, and extract valid messages into a buffer
Using another thread to parse the messages
Method 3:
- Using one thread to read a serial port, extract a valid message, and block till that message is processed, making use of QtSerialPort's internal read buffer to buffer incoming data
Method 4:
- Using the main thread to asynchronously read serial port, extract a valid message, and for each message, spawn a new thread to process them
Methods 1,2 and 3 differ by the number of threads the general workload is split up into, though I don't know which is best.
I'm currently using method 4, which is horribly inefficient and doesn't work well on lower-end computers, due to the enormous number of threads being spawned, and every time I move or interact with the GUI, serial communication halts. Spawning a thread for each message also makes the order of the messages non-deterministic, which hasn't been a major problem so far...
Are there other methods, what are the pros (if any) and cons of each, and which is the best to use? Thanks!
EDIT: A problem with processing messages in the main thread is that interacting with GUI (even moving the window) would block the message processing function. Is there any way around this?