Hi i have problem with animation and movement in my three.js scene. When I move my camera (even by 0,0000001%)(by THREE.TrackballControls OR THREE.OrbitControls) or when I animate object using Tween.js, my animation is very jerky, object is jumping durning animatinon around the axis of movement, look like it is error with rounding in position.
Problem is bigger, when i move far from scene center (senter is on vertex (0,0,0)) for example I'm on vertex (0,8000000,0) and problem is bigger.
It is doing when I move camera or move object.
Im using standard example codes and satndard libraries:
<script src="http://threejs.org/examples/../build/three.min.js"></script>
<script src="js/Detector.js"></script>
<script src="js/TrackballControls.js"></script>
<script src="js/stats.js"></script>
<script src="js/tween.min.js"></script>
I will be post a part of code here, but i don't know which part of code..?
Video of problem here:
EDIT:
i try to move positions of object and camera close to the center (on XYZ:0,0,1000), it is much less jitter, but error is still remarkable: Video 2 here