I am having a problem with memory leaking in my code, I have a need to GET many URL's in quick succession, each GET is influenced by the result of the previous GET. The purpose is to look for a specific piece of content within the response.
I found the cleanest way to implement this is recursively, as I can use the same method to identify if the desired value is present in the response. Functionally it works very well, but it leaks memory as described below. I have also implemented the same functionality in an iterative fashion, and this also leaks memory.
To my mind it seems that the NSURLSession
API is responsible for leaking this memory, and it only occurs when multiple calls are made in very quick succession. However, I would appreciate if anyone can point out any obvious mistakes I am making.
Update 10/09/14:
Updated to add a recursion counter, demonstrating the leak still occurs even if the code isn't executed an infinite number of times. Also tidied up the implementation slightly, re-using the NSURLSession
and NSURLSessionConfiguration
as properties within the view controller.
Sample Code:
- (void)performURLCallRecursive {
recursionLimiter++;
if (recursionLimiter > 10) {
[self.session finishTasksAndInvalidate];
return;
}
NSURL * checkURL = [NSURL URLWithString:@"http://www.google.com"];
__block NSMutableURLRequest * urlRequest = [[NSMutableURLRequest alloc] initWithURL:checkURL
cachePolicy:NSURLRequestReloadIgnoringLocalCacheData
timeoutInterval:0.0f];
__weak typeof(self) weakSelf = self;
NSURLSessionDataTask * task = [self.session dataTaskWithRequest:urlRequest
completionHandler:^(NSData *data, NSURLResponse *response, NSError
*error) {
NSString * body = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(@"Body: %@", body);
[weakSelf performURLCallRecursive];
}];
[task resume];
}
#pragma mark - Getters
- (NSURLSessionConfiguration *)sessionConfiguration {
if (!_sessionConfiguration) {
_sessionConfiguration = [NSURLSessionConfiguration ephemeralSessionConfiguration];
[_sessionConfiguration setAllowsCellularAccess:NO];
[_sessionConfiguration setTimeoutIntervalForRequest:10.0f];
[_sessionConfiguration setTimeoutIntervalForResource:10.0f];
[_sessionConfiguration setURLCache:[[NSURLCache alloc] initWithMemoryCapacity:0 diskCapacity:0 diskPath:nil]];
}
return _sessionConfiguration;
}
- (NSURLSession *)session {
if (_session == nil) {
_session = [NSURLSession sessionWithConfiguration:self.sessionConfiguration
delegate:[SPRSessionDelegate new]
delegateQueue:nil];
}
return _session;
}
The memory leaks as reported by instruments. (NB: These vary slightly every time, but for the most part contain the same leaks, just more or less of the same leaks):
Further Update:
So, I actually implemented the same code iteratively, and the memory leak still occurs. For this example I included a loop limiter so it doesn't execute for ever. Can anyone help me figure out what on earth is going on here?
- (void)performURLCallIterative
{
int loopLimiter = 0;
do {
NSURLSessionConfiguration * defaultSession = [NSURLSessionConfiguration defaultSessionConfiguration];
[defaultSession setAllowsCellularAccess:NO];
[defaultSession setTimeoutIntervalForRequest:10.0f];
[defaultSession setTimeoutIntervalForResource:10.0f];
NSURLSession * session = [NSURLSession sessionWithConfiguration:defaultSession
delegate:self
delegateQueue:nil];
NSURL * checkURL = [NSURL URLWithString:@"http://google.com"];
NSMutableURLRequest * urlRequest = [[NSMutableURLRequest alloc] initWithURL:checkURL
cachePolicy:NSURLRequestReloadIgnoringLocalCacheData
timeoutInterval:0.0f];
__weak NSURLSession * weakSession = session;
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
NSURLSessionDataTask * task = [session dataTaskWithRequest:urlRequest
completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
NSString * body = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(@"Body: %@", body);
dispatch_semaphore_signal(semaphore);
[weakSession invalidateAndCancel];
}];
[task resume];
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
loopLimiter++;
} while (loopLimiter <= 6);
}
Update 10/09/14:
This is still occurring on iOS 8 for any Googlers who may have found their way here. As far as I am concerned this is a bug in iOS.