This is by no means an endorsement of what you have done, but it is possible assuming you know that the blocks were allocated continuously.
For example:
int main(){
char* ptr1=malloc(1);
char* ptr2=malloc(4);
char* ptr3=malloc(5);
// Verify that the memory is in fact continuous.
assert(ptr3==(ptr2+4));
assert(ptr3==(ptr1+5));
free(ptr3); // Frees 5 bytes at ptr3
free(ptr3-4); // Frees 4 bytes at ptr2
free(ptr3-5); // Frees 1 byte at ptr1
}
So, you if you have a pointer and know for a fact that you allocated a set of continuous bytes before it, you can simply offset the pointer with pointer arithmetic. It is highly dangerous and not recommended, but it is possible.
Edit:
I ran a test program and on my architecture, it allocated in 32 byte chunks, so ptr1+32==ptr2, and ptr2+32=ptr3. It did this for any chunks less than or equal to 24 bytes. So if I allocated 24 or less, then each ptr would be 32 bytes greater than the previous. If I allocated 25 or more, then it allocated an additional 16 bytes, making the total 48.
So, in my architecture, you'd need to be much more creative in how you generate your pointers using pointer arithmetic since it will not work as expected.
Here is an example program that works for all sizes of ptr1, ptr2, and ptr3 on my architecture.
#define ROUNDUP(number, multiple) (((number + multiple -1)/multiple)*multiple)
#define OFFSET(size) ((size < 24) ? 32 : ROUNDUP(size+8,16))
int main(int argc, char* argv[]){
char* ptr1, *ptr2, *ptr3;
int s1=atoi(argv[1]);
int s2=atoi(argv[2]);
int s3=atoi(argv[3]);
ptr1=(char*)malloc(s1);
ptr2=(char*)malloc(s2);
ptr3=(char*)malloc(s3);
fprintf(stdout, "%p %p %p\n", ptr1, ptr2, ptr3);
assert(ptr3==(ptr2+OFFSET(s2)));
assert(ptr2==(ptr1+OFFSET(s1)));
// Try to construct ptr2 from ptr3.
free(ptr3);
free(ptr3-OFFSET(s2));
free(ptr3-OFFSET(s2)-OFFSET(s1));
}