I'm newbie Android developer. I'm having problems writing a method that is designed to pause the application until the end of an animation.
This is my code:
public void CorrectAnimation() {
Log.d("CorrectAnim", "Pass" );
final Button answer_1 = (Button) findViewById(R.id.answer_1);
final Button answer_2 = (Button) findViewById(R.id.answer_2);
final Button answer_3 = (Button) findViewById(R.id.answer_3);
final Button answer_4 = (Button) findViewById(R.id.answer_4);
if (iAnswer_1 == 1) {
answer_1.setBackgroundResource(R.drawable.button_correctly);
AnimationDrawable animAnswer_1 = (AnimationDrawable) answer_1.getBackground();
animAnswer_1.start();
checkIfAnimationDone(animAnswer_1);
}
...
}
private void checkIfAnimationDone(AnimationDrawable anim){
Log.d("Check", "Pass" );
final AnimationDrawable a = anim;
int timeBetweenChecks = 2500;
Handler h = new Handler();
h.postDelayed(new Runnable(){
@override
public void run(){
Log.d("checkRun", "Pass" );
if (a.getCurrent() != a.getFrame(a.getNumberOfFrames() - 1)){
Log.d("checkRunIf", "Pass" );
checkIfAnimationDone(a);
} else{
Toast.makeText(getApplicationContext(), "ANIMATION DONE!", Toast.LENGTH_SHORT).show();
}
}
}, timeBetweenChecks);
};
The problem is that checkIfAnimationDone()
ignores the method Run()
.
RESOLVE: I forget add @override above "public run()". Code now is working :)