I found a tutorial for server implementation in a game on this link:
http://unity-tutorials.blogspot.in/
I implemented the code for my server sending in the following data on the Login Section to my Server:
{"email":"rudi@mrpatch.co", "pass": "mrpatch"}
This server is implementing JSON and is giving the below response :
Receive response: "{\"status\":\"success\",\"data\":[{\"id\":\"1\",\"email\":\"rudi@mrpatch.co\",\"password\":\"mrpatch\",\"first_name\":\"Rudi\",\"last_name\":\"Ullon\",\"birth_date\":\"1981-03-20\",\"status\":\"1\"}]}"
There is a JSON parser script in this project, which returns System.string , this is being used by a parser in my other script LoginService.js But while I am trying to store this in a Boo.Lang.Hash (hashtable) it gives me error in following code:
var parsed : Boo.Lang.Hash = JSONParse.JSONParse(httpResponse.text);
This is the Error message I am getting:
InvalidCastException: Cannot cast from source type to destination type.
LoginService+$sendLoginData$6+$.MoveNext () (at Assets/Scripts/StartMenu/LoginService.js:61)
I have tried saving it a Boo.Lang.Hash, as String etc. but nothing seems to be working.