Forgive me if this has already been asked, I didn't find any answers to my specific question.
I have a class in a library I'm making that I want certain classes to be able to create and destroy, and other classes to be able to access other public functions. Having a friend class
is not what I want either as the friend class will get access to member variables and member functions which I don't want. I stumbled upon this idiom which almost works, except for the destructor since it can't take additional parameters. With that idiom, I get:
class B;
class A
{
public:
class LifecycleKey
{
private:
LifecycleKey() {}
friend class B;
};
A(LifecycleKey); // Now only class B can call this
// Other public functions
private:
~A(); // But how can I get class B to have access to this?
void somePrivateFunction();
// Members and other private functions
};
As alluded to in the above code, the solution doesn't allow only class B
to have access to the destructor.
While none of the above issues are deal breakers by any stretch as I can always just make ctor and dtor public and just say "RTFM".
My question is:
Is there is some way to limit access to ctor and dtor to specific classes (but only the ctor and dtor) while adhering to more well known syntax (having stuff be on the stack if people want, destroying via delete , etc.)?
Any help is greatly appreciated!
SOLUTION
in A.h
class B;
class A
{
protected:
A() {}
virtual ~A() {}
A(const A&); // Implement if needed
A(A&&); // Implement if needed
public:
// Public functions
private:
void somePrivateFunction();
// Members and other private functions
};
in B.h
class B
{
public:
B();
~B();
const A* getA() const;
private:
A* m_a;
}
in B.cpp
namespace {
class DeletableA : public A {
public:
DeletableA() : A() {}
DeletableA(const DeletableA&); // Implement if needed
DeletableA(DeletableA&&); // Implement if needed
~DeletableA() {}
}
}
#include B.h
B::B() : m_a(new DeletableA()) {}
B::~B() { delete static_cast<DeletableA*>(m_a); }
const A* B::getA() const { return m_a; }
Alternatively, if the DeletableA
class is needed in B.h
or A.h
(due to inlining, templating, or desire to have all class A
related classes in A.h
), it can be moved there with a "pass key" on the constructor so no other classes can create one. Even though the destructor will be exposed, no other class will ever get a DeletableA
to delete.
Obviously this solution requires that class B
know to make instances of Deletable A
(or to make the class in general if it isn't exposed in A.h
) and only store A*
that are exposed via public functions, but, it is the most flexible set up that was suggested.
While still possible for some other class to make a subclass of class A
(since class A
isn't "final"), you can add another "pass key" to the constructor of A to prevent such behavior if you wish.