I am trying to render an image into a window I created using SDL. When I go to run it I get the following error.
Error 3 error LNK2019: unresolved external symbol "bool __cdecl loadMedia(void)" (?loadMedia@@YA_NXZ) referenced in function _SDL_main
#include "stdafx.h"
using namespace std;
//const char *titles[] = { "SDL Game" };
bool quit = false;
int main(int argc, char* argv[])
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = NULL;
window = SDL_CreateWindow("SDL Game", 150, 150, 800, 600, SDL_WINDOW_RESIZABLE); // Create window with parameters
// if statement if window cant be created
if (window == NULL);
{
cout << "Instance window could not be created" << endl
<< SDL_GetError() << endl;
}
//The surface contained by the window
SDL_Surface* gScreenSurface = NULL;
//The image we will load and show on the screen
SDL_Surface* img_background = NULL;
bool loadMedia();
{
//Loading success flag
bool success = true;
//Load splash image
img_background = SDL_LoadBMP("abstract-green-background-1361187771Euk.bmp");
if (img_background == NULL)
// unable to load image error
printf("Unable to load image %s! SDL Error: %s\n", "abstract-green-background-1361187771Euk.bmp", SDL_GetError());
success = false;
}
// If function to apply the image and update the surface
if (!loadMedia())
{
printf("Failed to load media!\n");
}
else
{
//Apply the image
SDL_BlitSurface(img_background, NULL, gScreenSurface, NULL);
//Update the surface
SDL_UpdateWindowSurface(window);
// Quit SDL
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
}
Please not that #include "stdafx.h" at the moment is only including SDL.h and iostream
Can anyone please advise why this is happening?
Thanks