I'm trying to run a Looper within a separate thread. Essentially the purpose of initating a looper on this thread, is so that it will run the appropriate SoundPool.OnLoadCompleteListener instances.
So code wise:
Looper.prepare();
Looper.loop();
However the call to loop does not return due to being an infinite loop. How then am I suppose to call Looper.myLooper.quit()?