I have this sort of meshes (each is the child of above)
Scene
-scene.add(SpaceMesh)
-SpaceMesh.add(ShipMesh)
SpaceMesh
is moving in scene.
ShipMesh
is not moving.
if i request ShipMesh.position.x
it returns 0 (logically)
How can i get coordinates of my ShipMesh
in SpaceMesh
?
--
Example:
SpaceMesh.position.x = 100
ShipMesh.position.x = 0
Logical result will have to be ShipMesh.PositionInSpaceMesh.x = -100