Until now, I've been working on a iOS7 project with Xcode 5, and included the fonts via runtime attributes (Custom font in a storyboard?)
The other day I had to download iOS8 > Xcode 6, and the current method to import fonts and use them in storyboard is just drag the font in the project and set it as a custom font (How to do Custom Fonts at design time in Xcode 6?)
The problem is, the second way is not currently working with a device with iOS7, and if I add the runtime attribute fontName, it works with iOS7 but stops working with iOS8.
Any solution for working with iOS7/iOS8 at the same time?