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Until now, I've been working on a iOS7 project with Xcode 5, and included the fonts via runtime attributes (Custom font in a storyboard?)

The other day I had to download iOS8 > Xcode 6, and the current method to import fonts and use them in storyboard is just drag the font in the project and set it as a custom font (How to do Custom Fonts at design time in Xcode 6?)

The problem is, the second way is not currently working with a device with iOS7, and if I add the runtime attribute fontName, it works with iOS7 but stops working with iOS8.

Any solution for working with iOS7/iOS8 at the same time?

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  • When you say "Stops working with iOS 8" for the runtime attributes method, can you be more specific? Is this using Objective-C or Swift? Have you added the -all_load linker flag? – dmur Nov 20 '14 at 00:49

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