I am trying to learn C++ OOP and I made the follwing code:
main.cpp
#include <iostream>
#include <string>
#include "monster.h"
using namespace std;
int main(int argc, char** argv) {
Monster monster("Wizard",150,50);
Monster monster2("Gorgoyle",450,15);
cout << monster2.getHealth() << endl;
monster.attack(monster2);
cout << monster2.getHealth() << endl;
}
monster.h
#ifndef MONSTER_H
#define MONSTER_H
#include <iostream>
#include <string>
using namespace std;
class Monster
{
public:
Monster(string name_, int health_, int damage_);
~Monster();
int attack(Monster opponet);
int getHealth();
string name;
int damage;
int health = 0;
int getDamage();
void setHealth(int health_);
void setDamage(int damage_);
void setName(string name);
void doDamageToOpponent(Monster opponent);
string getName();
};
#endif
monster.cpp
#include "monster.h"
Monster::Monster(string name_, int health_, int damage_) {
health = health_;
setDamage(damage_);
setName(name_);
}
Monster::~Monster() { }
int Monster::attack(Monster opponent) {
doDamageToOpponent(opponent);
}
void Monster::doDamageToOpponent(Monster opponent) {
int newHealth = opponent.getHealth() - this->getDamage();
opponent.setHealth(newHealth);
}
int Monster::getHealth() {
return health;
}
int Monster::getDamage() {
return damage;
}
void Monster::setHealth(int health_) {
health = health_;
}
void Monster::setDamage(int damage_) {
this->damage = damage_;
}
void Monster::setName(string name_) {
this->name = name_;
}
string Monster::getName() {
return name;
}
Now my problem is that, when I run this code I expect to have monster2 object to have 400 health left, but it is still 450 :S
What must be done here in order to to so? I noticed that it can be 400 in doDamageToOppoenet but when it leaves that block, then it is still 450. Please help me! Thanks.