Ok, the question title is a bit hard to phrase. What I am trying to achieve is create a template class with get/set functions that can handle simple types and structures.
This is simple for types such as integers and char, etc... But when the template type 'T' is a struct then it gets harder.
For example, here is a template class, where I have omitted various parts of it (such as constructor, etc), but it shows the get/set function:
EDIT: Only this class is allowed to modify the data, so passing a reference outside is not allowed. The reason is that I want to do a mutex around the set/get. I will/have update the functions...
template <class T> class storage
{
private:
T m_var;
pthread_mutex_t m_mutex;
public:
void set(T value)
{
pthread_mutex_lock(&m_mutex);
m_var = value;
pthread_mutex_unlock(&m_mutex);
}
T get(void)
{
T tmp;
// Note: Can't return the value within the mutex otherwise we could get into a deadlock. So
// we have to first read the value into a temporary variable and then return that.
pthread_mutex_lock(&m_mutex);
tmp = m_var;
pthread_mutex_unlock(&m_mutex);
return tmp;
}
};
Then consider the following code:
struct shape_t
{
int numSides;
int x;
int y;
}
int main()
{
storage<int> intStore;
storage<shape_t> shapeStore;
// To set int value I can do:
intStore.set(2);
// To set shape_t value I can do:
shape_t tempShape;
tempShape.numSides = 2;
tempShape.x = 5;
tempShape.y = 4;
shapeStore.set(tempShape);
// To modify 'x' (and keep y and numSides the same) I have to do:
shape_t tempShape = shapeStore.get();
tempShape.x = 5;
shapeStore.set(tempShape);
}
What I want to be able to do, if its possible, is to set the members of shape_t individually via some means in the template class, something like:
shapeStore.set(T::numSides, 2);
shapeStore.set(T::x, 5);
shapeStore.set(T::y, 4);
And not have to use a temp var. Is this possible? how?
I looked at this answer, but it did not quite do what I wanted because it is for a specific structure type