So I am trying to pass a variable from a button press in one class to another class, and can't quite figure it out. The button press creates a random number to simulate a dice roll, adds it to a variable which then is suppose to be passed to the board class which has the game board built on it and will then use said variable to determine which space on the board the player is on. Thank you in advance.
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.FileNotFoundException;
import java.util.Random;
import javax.swing.ButtonGroup;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
import javax.swing.JTextField;
public class Game extends JPanel{
private JLabel lblP1Name, lblP2Name, lblRules, lblDiceRoll;
private JTextField txtP1Name, txtP2Name;
private JButton diceRoll;
private JRadioButton rdP1, rdP2;
private int dice;
private static int countP1;
private int countP2;
private JPanel panelNorth;
private void groupButton( ) {
ButtonGroup bg1 = new ButtonGroup( );
bg1.add(rdP1);
bg1.add(rdP2);
}
public Game() throws FileNotFoundException {
setLayout (new BorderLayout());
rdP1 = new JRadioButton("Player 1");
rdP2 = new JRadioButton("Player 2");
ButtonListener listener = new ButtonListener();
Player1 player1 = new Player1(countP1);
Player2 player2 = new Player2(countP2);
Board board = new Board();
Rules rules = new Rules();
JButton diceRoll = new JButton("Roll the dice!");
panelNorth = new JPanel();
panelNorth.setLayout(new GridLayout(1,3));
lblRules = new JLabel(rules.toString());
add(panelNorth, BorderLayout.NORTH);
panelNorth.add(rdP1);
panelNorth.add(diceRoll);
panelNorth.add(rdP2);
Card card = new Card();
add(player1, BorderLayout.WEST);
add(player2, BorderLayout.EAST);
add(lblRules, BorderLayout.SOUTH);
add(board, BorderLayout.CENTER);
diceRoll.addActionListener(listener);
}
private class ButtonListener implements ActionListener {
public void actionPerformed(ActionEvent diceRoll){
Random random = new Random();
dice = random.nextInt(6)+1;
if(rdP1.isSelected()){
countP1 = countP1+dice;
if(countP1>48){
countP1=countP1-48;
}
}else if(rdP2.isSelected()){
countP2 = countP2+dice;
if(countP2>48){
countP2=countP2-48;
}
}
}
}
}