I'm trying to put together a simple "game" in HTML5. However I can't get diagonal movement working. The "diagonal movement" only works when the two buttons are pressed at exactly the same time. Even then it moves once. Here's the code:
// Getting canvas, and canvas context
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
//Keymap, later passed as method parameter
var map = [false,false,false,false];
// Top, Right, Bottom, Left
// Function for resetting keymap
var resetMap = function() {
for(i=0;i<map.length;i++) {
map[i] = false;
};
};
//Function for clearing the screen before drawing
var clrScrn = function() {
ctx.clearRect(0,0,500,500);
};
// The player character
var character = function() {
this.x = 50;
this.y = 50;
this.h = 50;
this.w = 50;
};
// Draw method of the character class
character.prototype.draw = function() {
ctx.fillRect(this.x,this.y,this.h,this.w);
};
// The move method of the character class
character.prototype.move = function(map) {
if(map[0] === true) {
if(map[1] == true) {
this.x+=5;
this.y-=5;
console.log("Pressed at the same time");
}
else {
this.y-=5;
}
}
else if(map[1] === true) {
this.x+=5;
}
else if(map[2] === true) {
this.y+=5;
}
else if(map[3] === true) {
this.x-=5;
}
};
//Making a new character
var player = new character();
player.draw();
// Drawing everything on screen
var render = function() {
clrScrn();
player.move(map);
player.draw();
resetMap();
requestAnimFrame(render);
};
//Calling the render function
render();
//Binding event listener to window,checking key down, likely the source of the problem
window.addEventListener("keydown",function(e){
if(e.keyCode == 38 && e.keyCode == 39) {
map[0] = true;
map[1] = true;
}
else if(e.keyCode == 38) {
map[0] = true;
}
if(e.keyCode == 39) {
map[1] = true;
}
if(e.keyCode == 40) {
map[2] = true;
}
if(e.keyCode == 37) {
map[3] = true;
}
console.log(e.keyCode);
},false);
//Binding event listener to key up
window.addEventListener("keyup",function(e){
resetMap();
},false);