So I want to move the String towards the direction the user pushes but it's not working. It worked with the mouselistener so I thought this would be adequate. Should I be adding the listener to something else?
public class Snake extends JComponent implements KeyListener{
private int x;
private int y;
private String s;
public Snake(String s, int x, int y){
this.s = s;
this.x = x;
this.y = y;
addKeyListener(this);
}
@Override
protected void paintComponent(Graphics g) {
g.drawString(s, x, y);
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
int code = e.getKeyCode();
switch(code) {
case KeyEvent.VK_UP:
y-=15;
case KeyEvent.VK_DOWN:
y+=15;
case KeyEvent.VK_RIGHT:
x+=15;
case KeyEvent.VK_LEFT:
x-=15;
}
repaint();
}
@Override
public void keyReleased(KeyEvent e) {
}
}
public class Game {
public static void main(String[] args){
JFrame frame = new JFrame("Up Up And Away!");
JComponent star = new Snake("*", 250, 100);
frame.add(star);
frame.setSize(500, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}