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I have two 3D data-sets. Each element in these sets is a triplet of type (float,float,float). These data-sets have some duplicate elements. I want to merge these two data-sets in such a way so that resulting set does not have any duplicate elements.

A naive approach is to simply maintain a list of std::vector to store these triplets, any new triplet should be inserted only if it is not already present in the list(checking using simple floating-point equality comparison)

In order to reduce insertion time, another approach can be to store a triplet in a kd-tree only after querying for the triplet in the current tree to avoid duplicates.

Question:

I would like to know if there are other approaches to effectively implement unordered set with floating-point triplet elements?

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