since I upgraded my Xcode project to Xcode 6, my storyboard localizations don't work. I have:
- A base localization as storyboard file (which is basically English)
- Four string files: English, German, French and Japanese
Until Xcode 5 those worked without any problems.
But since Xcode 6 I have the following situation:
- The application only uses the labels used in the base file when running on a device/simulator
- BUT my Localizable.strings file, which I have in different languages for all non-storyboard related localizations, works perfect. (So in the end I have a mixture of languages while running on a device)
- Since Xcode 6 there is the possibility to see the localizations as a preview screen in the assistant editor. Everything works there.
So: the only thing that doesn't work is the localization of the storyboard while running
Does anyone else have the same problem and is there a solution?
Update: With Xcode 6.1 GM the localization on the actual device is correct now but the simulator is English only, even if I choose another language in the simulator.