In iOS8, when the launch images are specified using a storyboard, I have found that iPhone-only apps do not scale everything correctly. In fact, when an storyboard launch file is used, the iPad won't even use the iPhone asset catalogs and scale them the way it should (with the 1x and 2x on the bottom right). The app, when a storyboard is used for a launch file, is treated as an iPhone/iPad app regardless of settings specified. Does anyone know why this is the case?
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2This is a known bug in iOS 8. Workaround is not to use storyboards for the launch image until apple fixes it. – Abhi Beckert Oct 01 '14 at 23:50
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@AbhiBeckert Would you mind linking a source? I'm interested in this myself. – esqew Oct 02 '14 at 00:11
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1@esqew I don't have a source, I just know other developers who have run into this problem. Including some high profile ones (as in top 10 apps in the store). – Abhi Beckert Oct 02 '14 at 00:14
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Might be a similar problem / solution as this? http://stackoverflow.com/questions/25817562/black-bars-appear-in-app-when-targeting-ios7-1-or-7-0-in-xcode6 – Kris Gellci Oct 02 '14 at 00:18