I got the following numbers for iPhone devices, from PaintCodeApp website
Device Zoom display Points Rendered pixels Scale
W H W H
iPhone 6 Plus Off 414 736 1242 2208 @3x
iPhone 6 Plus On 375 667 1125 2001 @3x
iPhone 6 Off 375 667 750 1334 @2x
iPhone 6 On 320 568 640 1136 @2x
iPhone 5 - 320 568 640 1136 @2x
iPhone 4 - 320 480 640 960 @2x
iPhone 3GS - 320 480 320 480 @1x
Since my apps were designed for iPhone 3GS up to iPhone 5, the supported points frames are 320x480@1x, 320x480@2x and 320x568@2x.
I assume that on an iPhone 6 with the zoom mode enabled, the display should be the exact same as the iPhone 5, since the points frame is 320x568@2x as well. This might be wrong, since I cannot find no confirmation.
Now, what I'm really wondering is how my apps shows on iPhone 6 with the zoom mode off, and on iPhone 6 plus with or without the zoom mode, since the points frames are 375x667@2x, 375x667@3x and 414x736@3x.
Apple Developer Support couldn't give me no hint nor documentation to read on the subject. Since I haven't bought the new devices, is there anyone who knows what actually happens with old apps ?