5

I am working on a plugin in which I'm converting Image into Canvas and storing as data url .This function triggers on 'load' event but how can I convert an image which is already there on the page? (Don't want to refresh the page or load any image again). I tried using the Filereader() function but that also works on 'onload' concept. So how can I save the image as data url when the user clicks on the image?

   image.addEventListener("load", function () {

         var imgCanvas = document.createElement("canvas"),
            imgContext = imgCanvas.getContext("2d");
            imgCanvas.width = image.width;
            imgCanvas.height = image.height;

            imgContext.drawImage(image, 0, 0, image.width, image.height);       
            imgInfo = imgCanvas.toDataURL("image/png");

            localStorage.setItem("imgInfo", imgInfo);
        }, false);
TMN
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Ajeet Lakhani
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2 Answers2

8

Now it works perfectly.If you create a temporary image element using javascript then store it in localStorage. This worked for me hope it'll help others too

    image = document.createElement('img');
    document.body.appendChild(image);
    image.setAttribute('style','display:none');
    image.setAttribute('alt','script div');
    image.setAttribute("src", path);

    var imgCanvas = document.createElement("canvas"),
    imgContext = imgCanvas.getContext("2d");

    // Make sure canvas is as big as the picture
    imgCanvas.width = image.width;
    imgCanvas.height = image.height;

    // Draw image into canvas element
    imgContext.drawImage(image, 0, 0, image.width, image.height);
    // Save image as a data URL
    imgInfom = imgCanvas.toDataURL("image/png");
    localStorage.setItem("imgInfo",imgInfom);
    document.body.removeChild(image);
Ashish Gupta
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Ajeet Lakhani
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0

You can bind click listener to the image and save data-url on click.

var img = document.getElementById("image");
img.addEventListener("click",function(){
    var c = document.createElement("canvas");
    var ctx = c.getContext("2d");
    ctx.canvas.width  = img.getAttribute("width");
    ctx.canvas.height = img.getAttribute("height");
    ctx.drawImage(img,0,0);
    var imgInfo = c.toDataURL("image/png");
    localStorage.setItem("imgInfo", imgInfo);
});
Gilsha
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