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This IOS: launch image multiple language dates back to 2012.

It is a procedure that works well when running the app both on simulator and devices.

However, it fails itunesconnect validation after submit (invalid binary).

Your binary is not optimized for iPhone 5 - - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image referenced in the Info.plist under UILaunchImages with a UILaunchImageSize value set to {320, 568}. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images.

Also see "Your binary is not optimized for iPhone 5" after I upload an app with xcode 6.0.1

So despite it's possible to localize spalshscreen on development, is it possible to do it for real?

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Benjamin Toueg
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  • This other answer may help here: http://stackoverflow.com/questions/26191641/my-binary-is-not-optimized-for-iphone-5-while-having-localized-splash-screens – lnjuanj Oct 06 '14 at 14:57

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